﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _XNA__RunningDeath.DTO.VatThe
{
    class CBeMatDiChuyen_DTO:CVatThe_DTO
    {
        public CBeMatDiChuyen_DTO(ContentManager content, GameTime gameTime, SpriteBatch spriteBatch)
            : base(content, gameTime, spriteBatch) // ke thua vao lop vat the
        {
            if(this._content != null)
            {
                this._vatThe1 = this._content.Load<Texture2D>(@"GUI/bagough1");
                this._vatThe2 = this._content.Load<Texture2D>(@"GUI/bagough2");
                this._vatThe3 = this._content.Load<Texture2D>(@"GUI/bagough3");

                this.Dstoado = this._content.Load<Dictionary<string, Rectangle>>(@"GUI/ztoadoXMLgui");

                this._pointstart = new Vector2(0, 450);
            }
        }
    }
}
